{
  "id": "udachne",
  "name": "Udachne",
  "worldSize": 10240,
  "worldSizeX": 10240,
  "worldSizeZ": 5120,
  "minX": 0,
  "minZ": 0,
  "width": 5121,
  "height": 2561,
  "spacing": 2,
  "rowOrder": "south-to-north",
  "game": {
    "file": "maps/udachne/udachne-game-height.bin.gz",
    "encoding": "u16 height codes, planar predictor left+up-upleft, zig-zag residual, low byte plane then high byte plane, gzip",
    "heightScale": 0.03125,
    "heightOffset": -204.78125,
    "minHeight": 116.71875,
    "maxHeight": 199.09375,
    "source": "worlds/Udachne/Udachne/.Data/Udachne_<n>.ttile, 200 tiles of 257 x 257 samples (HGHT chunk), CIE Udachne addon 6530BECA1273AEAB",
    "sha256": "4ada93ca3d52706641b41578837e134f6390dd89d73752934711e4b5f7b8e32d",
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    "quantMeters": 0.25,
    "biasMeters": 4.0,
    "reference": "absolute top = terrain sample of the same cell + code * quantMeters - biasMeters (rounded up to quantMeters; the bias keeps objects on the lower half of a sloping cell); 0 = nothing above the ground, 255 = at least 255 * quantMeters - biasMeters above the sample",
    "cellSemantics": "square of side spacing centred on the terrain sample (i, j)",
    "fire": "colliders on the FireGeometry layer (damage and projectile tracing) and colliders whose layer preset could not be read; highest surface anywhere in the cell, and the height reached by >= 4 of the 16 0.5 m sub-cells (core)",
    "all": "every collider, including foliage hulls and physics-only shapes; highest surface anywhere in the cell",
    "classes": [
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    "distinctModels": 2658,
    "sha256": "2a97435fedbe3d28ed98d482cb48448b1eb5885ea60364cd528d34333bb4570d",
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          "vehicle": {
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          "military": {
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          "infrastructure": {
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            "p50": 0.16,
            "p95": 2.87,
            "max": 47.0
          },
          "vehicle": {
            "instances": 778,
            "p50": 0.89,
            "p95": 2.56,
            "max": 3.86
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          "prop": {
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            "p50": 0.79,
            "p95": 2.19,
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          "other": {
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            "p50": 0.64,
            "p95": 2.78,
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        "saturatedCells": 31,
        "byClass": {
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          "bush": {
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          "building": {
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          "rock": {
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            "p50": 0.75,
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            "p50": 1.75,
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          "vehicle": {
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          "wall": {
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          "rock": {
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          "debris": {
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            "p50": 1.55,
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          "military": {
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          "infrastructure": {
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          "vehicle": {
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            "p50": 0.89,
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            "max": 4.09
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          "prop": {
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            "p50": 0.82,
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          "other": {
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      },
      "instancesWithoutFireGeometryByClass": {
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        "bush": 268829,
        "debris": 9,
        "prop": 279,
        "tree": 74917,
        "wall": 23,
        "infrastructure": 3
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      "modelsWithUnreadLayersInstances": 839
    }
  },
  "subcells": {
    "file": "maps/udachne/udachne-subcells.bin.gz",
    "encoding": "fire set then all set: 16 u8 per cell with top>0 in raster order, index sz*4+sx (south row, west column first); u8 = cellTop - subCode for an occupied sub-cell, 255 = empty; gzip",
    "subdivisions": 4,
    "subMeters": 0.5,
    "cellsFire": 1054567,
    "cellsAll": 2529658,
    "bytes": 57347600,
    "sha256": "4e4d0a0a76327c82b676deaea7d405d08830cd6742032137dc12a3d038e2bf0a"
  },
  "worldSource": {
    "addon": "CIE Udachne",
    "modId": "6530BECA1273AEAB",
    "version": "1.0.33",
    "license": "Arma Public License No Derivatives (APL-ND)",
    "overlays": null,
    "dataPakSha256": "5bef932910d0f5267e9bbc94d8cb83923c29e21a647aa302e5a36099815a4b65",
    "basis": "game files read directly: terrain tiles, world layers and the collision geometry of every placed model; see docs/world-data.md"
  },
  "referenceSource": null,
  "referenceVersion": null,
  "referenceCellSize": 10,
  "referenceColumns": 1024,
  "referenceRows": 1024,
  "referenceSha256": null,
  "mapSource": null,
  "mapResolutionMetersPerPixel": 6.0,
  "mapOrigin": "pixel (px, py) covers world x = 0 + px*2 .. +2, z = 5120 - (py+1)*2 .. 5120 - py*2",
  "images": {
    "map": "maps/udachne/udachne-map.jpg",
    "relief": "maps/udachne/udachne-relief.jpg"
  },
  "imagesDerived": true,
  "defaults": {
    "gun": {
      "x": 3778.4,
      "z": 1889.2
    },
    "target": {
      "x": 6461.6,
      "z": 3230.8
    }
  },
  "credits": "CIE Udachne by EU Conflict (Arma Public License No Derivatives (APL-ND)); game content by Bohemia Interactive.",
  "retrievedAt": "2026-10-07"
}