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  "name": "Texas Border",
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  "minX": 0,
  "minZ": 0,
  "width": 2561,
  "height": 2561,
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  "rowOrder": "south-to-north",
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    "all": "every collider, including foliage hulls and physics-only shapes; highest surface anywhere in the cell",
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    "encoding": "fire set then all set: 16 u8 per cell with top>0 in raster order, index sz*4+sx (south row, west column first); u8 = cellTop - subCode for an occupied sub-cell, 255 = empty; gzip",
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  "worldSource": {
    "addon": "Texas Border",
    "modId": "68A679A42BE95164",
    "version": "2.0.10",
    "license": "Custom license",
    "overlays": null,
    "dataPakSha256": "d166fde9107d4b10a318b21337ea3a23ff75b68a682ec8dcf26416cc53192e31",
    "basis": "game files read directly: terrain tiles, world layers and the collision geometry of every placed model; see docs/world-data.md"
  },
  "referenceSource": null,
  "referenceVersion": null,
  "referenceCellSize": 10,
  "referenceColumns": 1024,
  "referenceRows": 1024,
  "referenceSha256": null,
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  "mapResolutionMetersPerPixel": 4.0,
  "mapOrigin": "pixel (px, py) covers world x = 0 + px*2 .. +2, z = 5120 - (py+1)*2 .. 5120 - py*2",
  "images": {
    "map": "maps/texas-border/texas-border-map.jpg",
    "relief": "maps/texas-border/texas-border-relief.jpg"
  },
  "imagesDerived": true,
  "defaults": {
    "gun": {
      "x": 1499.3,
      "z": 1499.3
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    "target": {
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      "z": 3620.7
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  },
  "credits": "Texas Border by Driftusy (Custom license); game content by Bohemia Interactive.",
  "retrievedAt": "2026-10-07"
}