{
  "id": "kolguev",
  "name": "Kolguev",
  "worldSize": 12800,
  "minX": 0,
  "minZ": 0,
  "width": 6401,
  "height": 6401,
  "spacing": 2,
  "rowOrder": "south-to-north",
  "game": {
    "file": "maps/kolguev/kolguev-game-height.bin.gz",
    "encoding": "u16 height codes, planar predictor left+up-upleft, zig-zag residual, low byte plane then high byte plane, gzip",
    "heightScale": 0.03125,
    "heightOffset": -204.78125,
    "minHeight": -204.78125,
    "maxHeight": 699.28125,
    "source": "worlds/Cain/Terrain/.Data/Terrain_<n>.ttile, 2500 tiles of 129 x 129 samples (HGHT chunk), base game",
    "sha256": "77a39d58719110c3facf13adf0d9848db80c7920ba96a2b117b8372550d7e308",
    "rawSha256": "e1745e3889c25a2130153c4e07d9afd6580861d1c3bfb2ecf224abc2d0b57434"
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  "obstacles": {
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    "quantMeters": 0.25,
    "biasMeters": 4.0,
    "reference": "absolute top = terrain sample of the same cell + code * quantMeters - biasMeters (rounded up to quantMeters; the bias keeps objects on the lower half of a sloping cell); 0 = nothing above the ground, 255 = at least 255 * quantMeters - biasMeters above the sample",
    "cellSemantics": "square of side spacing centred on the terrain sample (i, j)",
    "fire": "colliders on the FireGeometry layer (damage and projectile tracing) and colliders whose layer preset could not be read; highest surface anywhere in the cell, and the height reached by >= 4 of the 16 0.5 m sub-cells (core)",
    "all": "every collider, including foliage hulls and physics-only shapes; highest surface anywhere in the cell",
    "classes": [
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      "tree",
      "bush",
      "building",
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      "rock",
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          "vehicle": {
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          "infrastructure": {
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            "max": 47.0
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          "vehicle": {
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            "max": 1.73
          },
          "prop": {
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            "p95": 2.0,
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          "other": {
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      "all": {
        "cellsWithObstacle": 5786171,
        "saturatedCells": 1,
        "byClass": {
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          "rock": {
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          "building": {
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          "wall": {
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          "rock": {
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          "debris": {
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          "vehicle": {
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          "prop": {
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          "other": {
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      },
      "instancesWithoutFireGeometryByClass": {
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        "other": 3762,
        "tree": 99143,
        "prop": 426
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      "modelsWithUnreadLayersInstances": 932
    }
  },
  "subcells": {
    "file": "maps/kolguev/kolguev-subcells.bin.gz",
    "parts": [
      "maps/kolguev/kolguev-subcells.bin.gz.part01",
      "maps/kolguev/kolguev-subcells.bin.gz.part02",
      "maps/kolguev/kolguev-subcells.bin.gz.part03"
    ],
    "encoding": "fire set then all set: 16 u8 per cell with top>0 in raster order, index sz*4+sx (south row, west column first); u8 = cellTop - subCode for an occupied sub-cell, 255 = empty; gzip",
    "subdivisions": 4,
    "subMeters": 0.5,
    "cellsFire": 3307002,
    "cellsAll": 5786171,
    "bytes": 145490768,
    "sha256": "e98abbf32c9a750b93353ae621f0e35c601709ad25886eae6ffa898550a6bdc2"
  },
  "worldSource": {
    "addon": "Arma Reforger base game",
    "world": "worlds/Cain/Cain.ent",
    "dataPakSha256": null,
    "basis": "game files read directly: terrain tiles, world layers and the collision geometry of every placed model; see docs/world-data.md"
  },
  "referenceSource": null,
  "referenceVersion": null,
  "referenceCellSize": 10,
  "referenceColumns": 1024,
  "referenceRows": 1024,
  "referenceSha256": null,
  "mapSource": "https://armamaptiles.github.io/ArmaMapsTiles/Kolguyev/ (ArmaMapsTiles: a rendering of the game's own 2D map)",
  "mapResolutionMetersPerPixel": 4.0,
  "mapOrigin": "the picture covers the terrain's extent, north up, one pixel per 4 m",
  "images": {
    "map": "maps/kolguev/kolguev-map.jpg",
    "relief": "maps/kolguev/kolguev-relief.jpg"
  },
  "imagesDerived": false,
  "defaults": {
    "gun": {
      "x": 5339.3,
      "z": 5339.3
    },
    "target": {
      "x": 7460.7,
      "z": 7460.7
    }
  },
  "credits": "Kolguev is part of the base game: game content by Bohemia Interactive.",
  "retrievedAt": "2026-10-07",
  "seaLevel": 0,
  "placeNames": {
    "drawnBy": "picture",
    "source": "painted into the picture (the world's own names were not read for this map)"
  }
}