{
  "id": "fallujah",
  "name": "Fallujah",
  "worldSize": 4096,
  "minX": 0,
  "minZ": 0,
  "width": 2049,
  "height": 2049,
  "spacing": 2,
  "rowOrder": "south-to-north",
  "game": {
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    "encoding": "u16 height codes, planar predictor left+up-upleft, zig-zag residual, low byte plane then high byte plane, gzip",
    "heightScale": 0.03125,
    "heightOffset": -204.78125,
    "minHeight": -15.375,
    "maxHeight": 234.125,
    "source": "Worlds/Terrain0/.Data/Terrain0_<n>.ttile, 256 tiles of 129 x 129 samples (HGHT chunk), Fallujah Map ByHeine addon 5F04F5A0383C44B1",
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    "biasMeters": 4.0,
    "reference": "absolute top = terrain sample of the same cell + code * quantMeters - biasMeters (rounded up to quantMeters; the bias keeps objects on the lower half of a sloping cell); 0 = nothing above the ground, 255 = at least 255 * quantMeters - biasMeters above the sample",
    "cellSemantics": "square of side spacing centred on the terrain sample (i, j)",
    "fire": "colliders on the FireGeometry layer (damage and projectile tracing) and colliders whose layer preset could not be read; highest surface anywhere in the cell, and the height reached by >= 4 of the 16 0.5 m sub-cells (core)",
    "all": "every collider, including foliage hulls and physics-only shapes; highest surface anywhere in the cell",
    "classes": [
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          "vehicle": {
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          "prop": {
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        "byClass": {
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          "rock": {
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          "debris": {
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          "vehicle": {
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          "prop": {
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      "instancesWithoutFireGeometryByClass": {
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        "wall": 27,
        "tree": 148,
        "debris": 201
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      "modelsWithUnreadLayersInstances": 367
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  },
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    "file": "maps/fallujah/fallujah-subcells.bin.gz",
    "encoding": "fire set then all set: 16 u8 per cell with top>0 in raster order, index sz*4+sx (south row, west column first); u8 = cellTop - subCode for an occupied sub-cell, 255 = empty; gzip",
    "subdivisions": 4,
    "subMeters": 0.5,
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    "sha256": "229f851e8c9a87aa0e06b5765ddd0c050699a9e6f8311e10d88657474a712cb5"
  },
  "worldSource": {
    "addon": "Fallujah Map ByHeine",
    "modId": "5F04F5A0383C44B1",
    "version": "4.0.1",
    "license": "Arma Public License Share Alike (APL-SA)",
    "overlays": null,
    "dataPakSha256": "89c0ba411c73077e4b7faef8497382e683b93337b19ab476dd87eb92b2f63089",
    "basis": "game files read directly: terrain tiles, world layers and the collision geometry of every placed model; see docs/world-data.md"
  },
  "referenceSource": null,
  "referenceVersion": null,
  "referenceCellSize": 10,
  "referenceColumns": 1024,
  "referenceRows": 1024,
  "referenceSha256": null,
  "mapSource": null,
  "mapResolutionMetersPerPixel": 2.0,
  "mapOrigin": "pixel (px, py) covers world x = 0 + px*2 .. +2, z = 4096 - (py+1)*2 .. 4096 - py*2",
  "images": {
    "map": "maps/fallujah/fallujah-map.jpg",
    "relief": "maps/fallujah/fallujah-relief.jpg"
  },
  "imagesDerived": true,
  "defaults": {
    "gun": {
      "x": 987.3,
      "z": 987.3
    },
    "target": {
      "x": 3108.7,
      "z": 3108.7
    }
  },
  "credits": "Fallujah Map ByHeine by Heine.CRV (Arma Public License Share Alike (APL-SA)); game content by Bohemia Interactive.",
  "retrievedAt": "2026-10-07"
}