{
  "id": "belleau-wood",
  "name": "Belleau Wood",
  "worldSize": 12032,
  "minX": 0,
  "minZ": 0,
  "width": 6017,
  "height": 6017,
  "spacing": 2,
  "rowOrder": "south-to-north",
  "game": {
    "file": "maps/belleau-wood/belleau-wood-game-height.bin.gz",
    "encoding": "u16 height codes, planar predictor left+up-upleft, zig-zag residual, low byte plane then high byte plane, gzip",
    "heightScale": 0.03125,
    "heightOffset": -204.78125,
    "minHeight": 55.53125,
    "maxHeight": 233.78125,
    "source": "Worlds/BelleauWood/Terrain/.Data/Terrain_<n>.ttile, 2209 tiles of 129 x 129 samples (HGHT chunk), Belleau Wood addon 629EDC37CDE3AD35",
    "sha256": "413766aaa05437b3d8bef96e216ee27fcf9921ce6fc10495fc2d4dbfa6e3cc44",
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  "obstacles": {
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    "quantMeters": 0.25,
    "biasMeters": 4.0,
    "reference": "absolute top = terrain sample of the same cell + code * quantMeters - biasMeters (rounded up to quantMeters; the bias keeps objects on the lower half of a sloping cell); 0 = nothing above the ground, 255 = at least 255 * quantMeters - biasMeters above the sample",
    "cellSemantics": "square of side spacing centred on the terrain sample (i, j)",
    "fire": "colliders on the FireGeometry layer (damage and projectile tracing) and colliders whose layer preset could not be read; highest surface anywhere in the cell, and the height reached by >= 4 of the 16 0.5 m sub-cells (core)",
    "all": "every collider, including foliage hulls and physics-only shapes; highest surface anywhere in the cell",
    "classes": [
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    "distinctModels": 2124,
    "sha256": "b73042a31cb8a68f3705ac51ef31f7a484888d8eeea5d8d473e770f9b819e475",
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          },
          "prop": {
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            "max": 6.2
          },
          "other": {
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      "all": {
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        "saturatedCells": 24,
        "byClass": {
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          "prop": {
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      "modelsWithUnreadLayersInstances": 611
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  },
  "subcells": {
    "file": "maps/belleau-wood/belleau-wood-subcells.bin.gz",
    "parts": [
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      "maps/belleau-wood/belleau-wood-subcells.bin.gz.part02",
      "maps/belleau-wood/belleau-wood-subcells.bin.gz.part03",
      "maps/belleau-wood/belleau-wood-subcells.bin.gz.part04",
      "maps/belleau-wood/belleau-wood-subcells.bin.gz.part05"
    ],
    "encoding": "fire set then all set: 16 u8 per cell with top>0 in raster order, index sz*4+sx (south row, west column first); u8 = cellTop - subCode for an occupied sub-cell, 255 = empty; gzip",
    "subdivisions": 4,
    "subMeters": 0.5,
    "cellsFire": 4917083,
    "cellsAll": 10771070,
    "bytes": 251010448,
    "sha256": "95e35e8aba962bd463f37f10f6aeae4abb4580e80f28073fff2a1d640eb2a0e0"
  },
  "worldSource": {
    "addon": "Belleau Wood",
    "modId": "629EDC37CDE3AD35",
    "version": "2.3.39",
    "license": "Arma Public License (APL)",
    "overlays": null,
    "dataPakSha256": "e0e71d30b8e51d1980baba9dc1df9a02ce6e8a6e39876261288f03c32f2bcb73",
    "basis": "game files read directly: terrain tiles, world layers and the collision geometry of every placed model; see docs/world-data.md"
  },
  "referenceSource": null,
  "referenceVersion": null,
  "referenceCellSize": 10,
  "referenceColumns": 1024,
  "referenceRows": 1024,
  "referenceSha256": null,
  "mapSource": null,
  "mapResolutionMetersPerPixel": 6.0,
  "mapOrigin": "pixel (px, py) covers world x = 0 + px*2 .. +2, z = 12032 - (py+1)*2 .. 12032 - py*2",
  "images": {
    "map": "maps/belleau-wood/belleau-wood-map.jpg",
    "relief": "maps/belleau-wood/belleau-wood-relief.jpg"
  },
  "imagesDerived": true,
  "defaults": {
    "gun": {
      "x": 4955.3,
      "z": 4955.3
    },
    "target": {
      "x": 7076.7,
      "z": 7076.7
    }
  },
  "credits": "Belleau Wood by Thinwheat01 (Arma Public License (APL)); game content by Bohemia Interactive.",
  "retrievedAt": "2026-10-06"
}