{
  "id": "arland",
  "name": "Arland",
  "worldSize": 4096,
  "minX": 0,
  "minZ": 0,
  "width": 2049,
  "height": 2049,
  "spacing": 2,
  "rowOrder": "south-to-north",
  "game": {
    "file": "maps/arland/arland-game-height.bin.gz",
    "encoding": "u16 height codes, planar predictor left+up-upleft, zig-zag residual, low byte plane then high byte plane, gzip",
    "heightScale": 0.03125,
    "heightOffset": -204.78125,
    "minHeight": -163.0,
    "maxHeight": 148.375,
    "source": "worlds/Arland/Terrain/.Data/Terrain_<n>.ttile, 256 tiles of 129 x 129 samples (HGHT chunk), base game",
    "sha256": "a719a50bbd603085306e07688354af94a64000cd7cdbe3aa8a9e10f8c0f7ed91",
    "rawSha256": "4884250aa37a03176da173582664ab45b7c6fa02f071e55f31bd4d7a8f880b8b"
  },
  "obstacles": {
    "file": "maps/arland/arland-obstacles.bin.gz",
    "encoding": "fireTop u8 (n*n), fireTop-fireCore u8 (n*n), allTop u8 (n*n), class u8 per cell with fireTop>0, class u8 per cell with allTop>0 (raster order); gzip",
    "quantMeters": 0.25,
    "biasMeters": 4.0,
    "reference": "absolute top = terrain sample of the same cell + code * quantMeters - biasMeters (rounded up to quantMeters; the bias keeps objects on the lower half of a sloping cell); 0 = nothing above the ground, 255 = at least 255 * quantMeters - biasMeters above the sample",
    "cellSemantics": "square of side spacing centred on the terrain sample (i, j)",
    "fire": "colliders on the FireGeometry layer (damage and projectile tracing) and colliders whose layer preset could not be read; highest surface anywhere in the cell, and the height reached by >= 4 of the 16 0.5 m sub-cells (core)",
    "all": "every collider, including foliage hulls and physics-only shapes; highest surface anywhere in the cell",
    "classes": [
      "none",
      "tree",
      "bush",
      "building",
      "wall",
      "rock",
      "debris",
      "military",
      "infrastructure",
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    ],
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    "cellsFireCore": 281099,
    "cellsAll": 777170,
    "instances": 187026,
    "distinctModels": 1592,
    "sha256": "77482092326357d68a77431b6f28cad90b3b1a19d77d08d9e0c0b8edc2c1323e",
    "report": {
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        "cellsWithCore": 281099,
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        "byClass": {
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          },
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            "max": 10.0
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          "military": {
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          "infrastructure": {
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          "prop": {
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            "max": 12.75
          },
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            "cells": 9356,
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          }
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        "instanceHeightByClass": {
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            "max": 31.85
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          "bush": {
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          "wall": {
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            "max": 4.16
          },
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            "max": 30.61
          },
          "debris": {
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            "p50": 0.63,
            "p95": 2.72,
            "max": 10.09
          },
          "military": {
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            "p50": 1.44,
            "p95": 2.54,
            "max": 7.28
          },
          "infrastructure": {
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            "p50": 1.4,
            "p95": 11.02,
            "max": 35.69
          },
          "prop": {
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            "p50": 0.76,
            "p95": 2.06,
            "max": 6.73
          },
          "other": {
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            "p50": 0.64,
            "p95": 2.55,
            "max": 14.81
          }
        }
      },
      "all": {
        "cellsWithObstacle": 777170,
        "saturatedCells": 0,
        "byClass": {
          "tree": {
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            "p50": 15.5,
            "p95": 24.75,
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          },
          "bush": {
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            "p50": 2.25,
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          "building": {
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          "wall": {
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          "rock": {
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            "p50": 1.0,
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          "debris": {
            "cells": 768,
            "p50": 1.25,
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            "max": 10.0
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          "military": {
            "cells": 2042,
            "p50": 1.5,
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          "infrastructure": {
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            "p50": 3.75,
            "p95": 10.0,
            "max": 35.75
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          "prop": {
            "cells": 3851,
            "p50": 1.25,
            "p95": 2.75,
            "max": 12.75
          },
          "other": {
            "cells": 6178,
            "p50": 1.0,
            "p95": 2.5,
            "max": 15.0
          }
        },
        "instanceHeightByClass": {
          "tree": {
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            "p50": 13.31,
            "p95": 23.68,
            "max": 33.43
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          "bush": {
            "instances": 44100,
            "p50": 1.83,
            "p95": 5.01,
            "max": 9.31
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          "building": {
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          "wall": {
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            "p50": 1.29,
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            "max": 4.16
          },
          "rock": {
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            "p50": 0.79,
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          "debris": {
            "instances": 248,
            "p50": 0.63,
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          },
          "military": {
            "instances": 793,
            "p50": 1.52,
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          "infrastructure": {
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            "p50": 1.64,
            "p95": 11.02,
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          "prop": {
            "instances": 10176,
            "p50": 0.82,
            "p95": 2.07,
            "max": 6.73
          },
          "other": {
            "instances": 9083,
            "p50": 0.63,
            "p95": 2.55,
            "max": 14.81
          }
        }
      },
      "instancesWithoutFireGeometryByClass": {
        "other": 586,
        "prop": 25,
        "bush": 43306,
        "tree": 1436,
        "building": 4
      },
      "modelsWithUnreadLayersInstances": 107
    }
  },
  "subcells": {
    "file": "maps/arland/arland-subcells.bin.gz",
    "encoding": "fire set then all set: 16 u8 per cell with top>0 in raster order, index sz*4+sx (south row, west column first); u8 = cellTop - subCode for an occupied sub-cell, 255 = empty; gzip",
    "subdivisions": 4,
    "subMeters": 0.5,
    "cellsFire": 418622,
    "cellsAll": 777170,
    "bytes": 19132672,
    "sha256": "9d50e3dac2d5414d8cab04582b9d93af9b1493262d1972c366cda5ce0680ea79"
  },
  "worldSource": {
    "addon": "Arma Reforger base game",
    "world": "worlds/Arland/Arland.ent",
    "dataPakSha256": null,
    "basis": "game files read directly: terrain tiles, world layers and the collision geometry of every placed model; see docs/world-data.md"
  },
  "referenceSource": null,
  "referenceVersion": null,
  "referenceCellSize": 10,
  "referenceColumns": 1024,
  "referenceRows": 1024,
  "referenceSha256": null,
  "mapSource": null,
  "mapResolutionMetersPerPixel": 2.0,
  "mapOrigin": "pixel (px, py) covers world x = 0 + px*2 .. +2, z = 4096 - (py+1)*2 .. 4096 - py*2",
  "images": {
    "map": "maps/arland/arland-map.jpg",
    "relief": "maps/arland/arland-relief.jpg"
  },
  "imagesDerived": true,
  "defaults": {
    "gun": {
      "x": 987.3,
      "z": 987.3
    },
    "target": {
      "x": 3108.7,
      "z": 3108.7
    }
  },
  "credits": "Arland is part of the base game: game content by Bohemia Interactive.",
  "retrievedAt": "2026-10-07",
  "seaLevel": 0
}